As enlightening as The Facebook Effect, Elon Musk, and Chaos Monkeys - the compelling, behind-the-scenes story of the creation of one of the most essential applications ever devised, and the rag-tag team that built it and changed how we navigate the world. Never Lost Again chronicles the evolution of mapping technology - the ´´overnight success 20 years in the making.´´ Bill Kilday takes us behind the scenes of the tech’s development, and introduces to the team that gave us not only Google Maps but Google Earth, and most recently, Pokémon Go. He takes us back to the beginning to Keyhole - a cash-strapped startup mapping company started by a small-town Texas boy named John Hanke, that nearly folded when the tech bubble burst. While a contract with the CIA kept them afloat, the company’s big break came with the first invasion of Iraq; CNN used their technology to cover the war and made it famous. Then Google came on the scene, buying the company and relaunching the software as Google Maps and Google Earth. Eventually, Hanke’s original company was spun back out of Google, and is now responsible for Pokémon Go and the upcoming Harry Potter: Wizards Unite. Kilday, the marketing director for Keyhole and Google Maps, was there from the earliest days, and offers a personal look behind the scenes at the tech and the minds developing it. But this book isn’t only a look back at the past; it is also a glimpse of what’s to come. Kilday reveals how emerging map-based technologies, including virtual reality and driverless cars, are going to upend our lives once again. Never Lost Again shows us how our worldview changed dramatically as a result of vision, imagination, and implementation. It’s a crazy story. And it all started with a really good map. 1. Language: English. Narrator: Rob Shapiro. Audio sample: http://samples.audible.de/bk/harp/007505/bk_harp_007505_sample.mp3. Digital audiobook in aax.
Nothing has changed more in the last few decades than our concept and perception of reality. The effects have manifested in our news, entertainment, and Google searches; we´re finding that a lot of things we thought were objective aren´t automatically so.Reality is not a concept we want to flush down the toilet with yesterday´s food, though. However, we must begin to understand how it works in a world where profit is the driving force. 1. Language: English. Narrator: Eric Jason Martin. Audio sample: http://samples.audible.de/bk/tant/017297/bk_tant_017297_sample.mp3. Digital audiobook in aax.
A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and heard about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives - commerce, medicine, politics - the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a 19-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another. 1. Language: English. Narrator: Max Adler. Audio sample: http://samples.audible.de/bk/peng/004091/bk_peng_004091_sample.mp3. Digital audiobook in aax.
Are you ready to learn all about VR? If so, you´ve come to the right place. Here´s a preview of what this virtual reality book contains: An introduction to virtual reality VR through time - the history and growth of virtual reality Getting started with VR - what you´ll need to get going The science of VR Trends in the VR industry Google Cardboard explored Sony PlayStation VR explored HTC Vive explored Oculus Rift explored Samsung Gear VR explored Bonus: Google Daydream View explored VR and beyond! 2016+ verdict The next big thing And much, much more! Download your copy now and get started! 1. Language: English. Narrator: Bo Morgan. Audio sample: http://samples.audible.de/bk/acx0/077642/bk_acx0_077642_sample.mp3. Digital audiobook in aax.
This Google Classroom audiobook is a comprehensive guide for anyone wanting to enter the world of virtual reality learning and teaching. Initially only for schools registered for the Google Suite for Education, Google Classroom now can be accessed and used by anyone.This guide focuses on the basics of creating and setting up your Google Classroom, what apps can be used to enhance the learning and teaching experiences, best practices and how to create and differentiate assignments, how students can use the Classroom, how teachers can use Google Classroom not only for students but also to create participation with parents, and also how Google Classroom can be used for professional development.If you want more, there is also a follow up to this book, which is 50 Ways You Can Use Google Classroom to Effectively Implement Digital Tools in Your Classroom. 1. Language: English. Narrator: Kerri Carter. Audio sample: http://samples.audible.de/bk/acx0/105721/bk_acx0_105721_sample.mp3. Digital audiobook in aax.
Random House presents the audiobook edition of Talk to Me, written and read by James Vlahos. The next great technological disruption is coming.The titans of Silicon Valley are racing to build a single world-changing piece of software. They know that whoever gets there first will revolutionise our relationship with technology - and make billions of dollars in the process. They call it voice computing.Computers that can speak and think just as clearly as humans may seem like the stuff of science fiction, but they are mere years away from becoming a reality. In Talk to Me, veteran tech journalist James Vlahos meets the researchers at Google, Amazon and Apple who are leading the way to a voice computing revolution. He explores how voice tech will transform every sector of society, handing untold new powers to businesses, and fundamentally altering the way we understand human consciousness. And he even tries to understand the significance of the AI revolution firsthand - by building a robotic version of his terminally ill father. Vlahos’ research leads him to one fundamental question: what happens when our computers become as articulate, as compassionate and as creative as we are? 1. Language: English. Narrator: James Vlahos. Audio sample: http://samples.audible.de/bk/rhuk/004120/bk_rhuk_004120_sample.mp3. Digital audiobook in aax.
In this issue:COMMENT´´It Gets Better´´, by David Remnick: The future of marriage. PROFILES´´The Visionary”, by Jennifer Kahn: A digital pioneer questions what technology has wrought.ANNALS OF COMMUNICATION´´A Woman’s Place´´, by Ken Auletta: Upending the culture of Silicon Valley.BOOKS´´Pseudonymously Yours´´, by Joanna Kavenna: John Banville and Benjamin Black. THE CURRENT CINEMA´´Fired´´, by Anthony Lane: Review of Larry Crowne and Transformers: Dark of the Moon. 1. Language: English. Narrator: Dan Bernard, Christine Marshall. Audio sample: http://samples.audible.de/pe/nyer/110706/pe_nyer_110706_sample.mp3. Digital audiobook in aax.
Online Social Networking is a reality. The millions of people who have a Facebook or MySpace page, or anyone who uses Wikipedia or Google, knows this. But for today’s companies, the question remains, how can we profit from the crowds who are swarming all over the internet? 1. Language: English. Narrator: Dave Summers. Audio sample: http://samples.audible.de/bk/amai/000047/bk_amai_000047_sample.mp3. Digital audiobook in aax.
In the old days, when we made physical products, setting project goals wasn’t that hard. But in today’s service - and software-driven world, ´´done” is less obvious. When is Amazon done? When is Google done? Or Facebook? In reality, services powered by digital systems are never done. So then how do we give teams a goal that they can work on? Mostly, we simply ask teams to build features - but features are the wrong way to go. We often build features that create no value. Instead, we need to give teams an outcome to achieve.Using outcomes creates focus and alignment. It eliminates needless work. And it puts the customer at the center of everything you do. Setting goals as outcomes sounds simple, but it can be hard to do in practice. This book is a practical guide to using outcomes to guide the work of your team. 1. Language: English. Narrator: Chris Abell. Audio sample: http://samples.audible.de/bk/acx0/152536/bk_acx0_152536_sample.mp3. Digital audiobook in aax.